This model/sculpt took about 3 weeks to model and a week to gather reference and anatomy reference. I'm using t his model to apply for the summer intern at Blizzard. I still need to do a turnaround for this model. Keeping fingers crossed.
This is my concept of snake eyes I did for summer. It took about 2 1/2 weeks to design in Zbrush and about 3 days to model in Maya. this was my first model / sculpt I did that was hard surfacing. I learned a lot from youtube videos and various Zbrush tutorial websites.
This is another project I did over summer break. It took about 3 weeks to model in Maya. It was very hard because the Audi blueprints didn't match up so I had to look for additional reference on Google. This is my second attempt at hard surface texturing in Maya.
A quick turnaround of a zombie model I did for Professor Dave Gustlin in Ani 129A a few semesters ago.



