Pages

Monday, May 12, 2014

Creating Stereoscopic 3D Images

This project didn't seem that interesting at first and I thought it would take a long time to do. When I read the instructions and actually tried it, it was really easy and fun! I had a blast making the images 3d especially my 3d models and sculptures that I did.


Green/Magenta - Outside the Event Center at SJSU

Green/Magenta - Selfie

Green/Magenta - One of my digital renderings for 117A
Green/Magenta - Snake Eyes sculpture I did in Zbrush

Green/Magenta - Deathwing Sculpture I did in Zbrush

Green/Magenta -

Green/Magenta - Deathwing Concept

Monday, April 28, 2014

Extra Credit: Lighting a Scene in Maya

I decided to do a three point lighting system even though the extra credit was turned in late. In this scene, I used a three point system using area lights with a portal and black body system. Using the Kelvin temperature scale I used a warm and cool color in my lighting.


 Kelvin Temperature Scale Lighting

 Kelvin temperature - 4,500 degrees (warm)

 Kelvin temperature - 10,000 degrees (cool)

 Kelvin temperature - 5,500 (warm)


Results

one point lighting

two point lighting

three point lighting

Building a Scene in Maya

A.T. (Used Three Point Lighting System)

My first two term paper scores were 85 and 85; I will not be writing a third term paper.

For the First term paper I received a score of 85 out of 100.
For the Second term paper I received a score of 85 out of 100.
I will not be writing a third term paper.

Monday, April 14, 2014

Outline of the Third Term Paper

Outline: Special Effects in Animation and Live Action

I.                   Introduction  
a.   In this term paper, I will be comparing the visual effects in destruction of buildings from two movies; The Avengers and Dragonball Z: Broly - The Legendary Super Saiyan
b. Thesis

II.                Body
a.       The Avengers
·        Before everything is laid out, visual development had to create various types of destruction to show what it would look like in the movie. A lot of video references were used to create a realistic effect. After the desired effect is chosen, the modelers would model a scene and do some visual effect tests and hand them off to the producer.
·        The environment was modeled in a 3D modeling program such as Maya or 3D Studio Max. The destruction was generated in Maya or Studio Max or other various programs. Then it was consulted by a physicist to see if that effect would happen in real life. Realistic textures and matte paintings was later added after the visual effects were complete. After the visual effect of destruction was applied. Lighting was finally added to give a more realistic finish. A lot of references were used so this technique is successful. 
·        Summarizing the film and backing it up with the theory

b.      Dragonball Z: Broly - The Legendary Super Saiyan
·        The visual effects for the mountains, buildings, and various objects were composed in Adoble Flash and carefully hand drawn frame by frame to create an animation. Because the company is very small and not well known they do not have a full time physicist to consult each animator. Because the animation is labor intensive, little references were used and is exaggerated. For example, if Broly punched Goku, Goku would fly 50 feet and hit a mountain causing the mountain to break in half.
·        Most of the animators that work for Bandai, who created the animated series, don't get paid as much and each episode is on a time schedule so each style test had to be finished on a certain timeline. Because they have less time, the visual effects will look unrealistic and very inaccurate. 
·        Summarizing the film and backing it up with the theory

III.             Conclusion
a.       Summarization
b.      Restate Thesis

Monday, April 7, 2014

Stop-Motion Character Animation

stop motion character animation

for this stop motion animation, i was a little stuck on what idea and story to come up with. so i decided to ask my girlfriend for some fresh ideas. we ended up coming up with a story about a young man that is desperate to find a girlfriend. he only feels confident when he is drinking alcohol. the process that we decided to go with was to sketch how the scene and where the position of the objects would be. we decided to go with a shoe because i felt inspired by watching jessica tong's stop animation "footsteps".

after we sketched where each shoe would go i used a  tri pod to hold the camera in place so that it wouldnt move. we shot it during the afternoon because i didn't have a flash extension and the room lighting is more bright so we decided to use outside lighting.

we moved each shoe little by little until we liked how the animation turned out. overall it was a fun and interesting process. i haven't fully experimented with stop motion before so i had a very fun time doing this project.